![]() You will note that the gun not only has a golden paint job, but the gun will also have extra effect. Collect all Golden Gun parts for a single gun (Maximum of 2 Painkillers - if you start with 2 Painkillers and die 5 times, you will get no extra painkillers)Įach time you die you will have at least one full clip of ammo when you restart the checkpoint. In Hard or Higher Difficulty - Dying 5 times will give you 1 extra Painkiller. In Easy, Medium Difficulty - Dying 3 times will give you 1 extra Painkiller. Note: You won't carry any painkillers and weapons to another chapter. You can only have 9 Painkillers (maximum) at the same time. Extra Ammo and Painkiller when dying too much in same checkpoint (Not included) In most of the chapters, you have to get the ammo from the enemy to refill. ![]() In some chapters, there is an ammo crate. * Difficulty will affect how much health is restored. If you survive Last Man Standing, all Bullet time will be lost (if you have any). Always keep your health above 50% to avoid going into Last Man Standing or dying. ![]() Press to take a Painkiller and heal yourself. If you are low on health the game will have a pop up to show you how to take (eat) a painkiller for the first time. Painkiller (There is a health regeneration but it's limited to when you are very close to death) Press and hold to slow down the bullet cam, you can shoot more bullets until the cam ends (pretty useful in Arcade Mode - Score Attack). ![]() During the tutorial, it seems like the game wants your enemy to have more holes in his body. Hold to run.įinal kill cam, this will happen when you kill the last enemy in a checkpoint. Press to get into Cover, and press or to leave the cover.ĭouble tap to roll, you can use this to move faster when going up / down from the stair / in bullet time. If you have no bullet time, you still can use Shootdodge (in slow motion) to kill the enemy. When moving, press + to any angle to shootdodge, you will be in slow motion until you touch the ground. ![]() The cinematic and in-game appearances of color distortions and other screen effects help little with enhancing the narrative and quickly lose their charm after the first couple of chapters.If you want to kill a enemy in bullet time, press and aim at a enemy and kill him in slow motion, you can look at how much bullet time you have on your UI in the bottom right, beside your health bar. With the heavy focus on film noir-inspired storytelling in previous games, Max Payne 3 implements an assortment of screen effects that display words or multiple scenes to provide emphasis. Unfortunately, only a select few of the characters are memorable with the majority of others filling stereotypical roles. In regard to the narrative's characters, Max and his private security employment partner Passos share a number of exciting encounters that continually add more intrigue and tension to their story. The switch between Max's past and current day predicaments keep events unfolding at a brisk pace throughout the story's fourteen chapters. The narrative assembled in Max Payne 3 begins with an interesting premise that never quite materializes into its grand scope, other than a few memorable set piece events. ![]()
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